Platforming

2021-01-26 01:04AM


I really enjoy platformers, a video game genre characterized by checkpoints, technical precision, and immediate feedback loops. My favorites include Celeste, Hollow Knight, Super Meat Boy, Ori and the Blind Forest, and Ori and the Will of the Wisps.

The best platformers force you to improve by gradually introducing you to more difficult (but still achievable) mechanics and levels, so that the end of the game would be impossible and almost unrecognizable to a new player. And after each level you get this sense of gratification from having surmounted the impossible, with a consistency that's hard to find in real life.

I accredit them for teaching me how to accept constantly dying or failing, how to efficiently practice and execute a series of inputs, and how to stick to and finish something difficult. That said, at the end of the day, at the end of the game, whatever you've achieved stays there.

Lately I've realized that these skills all transfer basically directly to practicing musical instruments, which is maybe a more socially acceptable or productive use of time--primarily, in my opinion, because of the potential for creative expression and the nigh infinite skill ceiling. Then again, I suppose some speedrunners have also managed to turn games into their own art form.

I've mostly tried to shift my enthusiasm for and experience with platformers into practicing music, which I now think of more or less as harder platformers, particularly when trying to record something. Precise inputs. No checkpoints. No mistakes.